

First, simply add additional stockpiles for specific things you intend to trade and set the relevant workshops to output to those stockpiles. If you are worried about losing fort-designated items alongside trade items, a couple solutions exist. If you aren't worried about certain things getting sold with your usual trade output, you can simply slap the relevant bins in the trade depot and select the bins themselves for trade. When a bin/barrel/flask is selected for sale in the trade window, all contents are sold at the same time. (sidenote 2- wheelbarrows tended to mess up hauling jobs in classic, I've noticed them not working properly here too - am I doing something wrong?) (sidenote 1 - things are much easier when items are not in bins, but having no bins seems horrendous for a big fort) I'm not seeing threads addressing this issue so there might be something I'm missing? Anyway, by the time the fort goes up to 200+ dwarves I'm tempted to just start skipping trading, but it's such a good sink to get rid of a good chunk of crap through that I just don't wanna go without it. It feels like the bin selection was not implemented fully - selecting a whole bin does not place selection checks on each item in its contents, which would make my life less miserable (since I can then deselect items I don't want traded). typing "Finished goods" should list all finished goods bins at the top instead of placing them at the top of each respective material category basically noone cares what the bins are made of, except for trading with elves, but who trades with elves anyway.). I also think that the sorting feature shouldn't be based on the bin material, but rather by the name of the contents first (e.g. It's possible to run an isolated embark without trade, but it's tricky and usually requires a "planned carefully" start and some luck or research to pick a site with what you need.Might be something people have figured out, but how do I trade items in bins in a quicker fashion? It's not a problem at the beginning stages, but gosh, by late game I'm just speed running carpal tunnel syndrome and it feels like my eyes will start bleeding from the 237/500+ items I select. For some forts this is important to supply raw materials in quantity that turn out to not be found natively on your map for others it's useful for the traders to haul away lots of stuff. Note that in this version, it appears that becoming a barony may be a prerequisite for getting the larger caravans with wagons.


That said, their huge "negative profit" will count against you, meaning that they will bring less stuff next time, and possibly delaying your advancement in the dwarven nobility. If you are on a "challenge" embark, with savage wildlife, angry undead, deadly rain, or other problems, the caravan may get "spooked" in ways that are a problem as well, and you may want to prioritize having a trade depot under cover at least.įor technical reasons, in this version your own dwarven civilization cannot be at war with you.

Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)Īs others have said, deconstructing the depot, whether deliberate or accidental, counts as seizing all the goods.
#DWARF FORTRESS TRADING WINDOW BLANK INSTALL#
A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. Want to start playing? Read this sidebar!
